Characters: Wade/Parzival,
Nolan Sorrento, Art3mis's, creator, James Halliday/Anorak, Og, Aech, the
samurai Daito and Shoto, and the Sixers
QUESTIONS (Issued by
publisher.)
1. The OASIS becomes a part
of daily life for users around the globe. What virtual realms do you depend on?
What is at stake in the war against IOI, the Internet service provider that
wants to overturn Halliday’s affordable, open-source approach? Is it dangerous
to mix profit and dependence on technology?
- We depend on Google,
Facebook, iPhone and so much more
- The radio was oen source
in the past
2. What do the characters’
avatars tell us about their desires and their insecurities? In reality, does
our physical appearance give false clues about who we really are? How does
Parzival, transformed into a celebrity gunter, become Wade’s true self?
- We use Avatars in our Facebook games, and some of our communications that are not games
- We use Avatars in our Facebook games, and some of our communications that are not games
- In our experience, many
people make Avatars look like themselves
3. Would you have given Art3mis the tip about playing on the left side to defeat the lich (page 99, chapter ten)? Did you predict that she would turn out to be a friend or a foe?
- Maybe.
- We were mixed on whether
of not Art3mis was be good or not
4. How does public school in the OASIS compare to your experience in school? Has author Ernest Cline created a solution to classroom overcrowding, student apathy, and school violence?
- Some of us felt that it created access for folks who were disabled or bullied.
- Some felt that it would
affect social skills
- Some felt that some courses
couldn’t really have the same effect, especially if they required hands on
experiences
- Others knew that learning
styles (the need to talk and interact) would make on line learning not a good
choice
- The benefit of being able
to simulate “being” in a virtual historical world might be extraordinary
5. Wade’s OASIS pass phrase is revealed on page 199, at the end of chapter nineteen: “No one in the world ever gets what they want and that is beautiful.” What does this philosophy mean to him at that point in his life?
- You are not hungry, so you
don’t push
- Answered and unanswered
prayer
- Keep going, strive
- Sometimes the hunt
(journey) is really what’s beautiful
6. How is the novel shaped by the 1980s backdrop, featuring John Hughes films, suburban shows like Family Ties, a techno-beat soundtrack, and of course, a slew of early video games? Did Halliday grow up in a utopia? Were there any 80’s things that were a surprise or unknown to you? Did you wish something was there?
6. How is the novel shaped by the 1980s backdrop, featuring John Hughes films, suburban shows like Family Ties, a techno-beat soundtrack, and of course, a slew of early video games? Did Halliday grow up in a utopia? Were there any 80’s things that were a surprise or unknown to you? Did you wish something was there?
- Cyndi Lauper was missing
- Some folks might be too
young to understand the 80’s, though it is an opportunity to learn
- for some folks, they were
too busy (career, family) to notice the 80’s
7. Wade doesn’t depend on religion to make moral decisions or overcome life-threatening challenges. What does the novel say about humanity’s relationship to religion? What sort of god is Halliday, creator of the OASIS universe?
7. Wade doesn’t depend on religion to make moral decisions or overcome life-threatening challenges. What does the novel say about humanity’s relationship to religion? What sort of god is Halliday, creator of the OASIS universe?
- Why did “god” reach in and
help everyone? It seemed to cheat
the characters of their ending.
- They could’ve done it
themselves
- Gamers like to build in “back
doors” to the games they create, so this is like real life
8. Despite their introverted nature, the book’s characters thrive on friendship. Discuss the level of trust enjoyed by Halliday and Og, and among Wade, Aech, Art3mis, Daito, and Shoto. How is true power achieved in Ready Player One?
even while working individually, you work together
they were a clan
Real life forums are built
around the game so people can communicate about ways to get to the next level
9. In the closing scenes, Halliday’s reward proves to be greater than mere wealth. What is Halliday’s ultimate prize? How did the rules of Halliday’s game help him determine the type of player who would likely win?
- Charlie and the Chocolate Factory ending J
10. In his quest for the three keys, Wade is required to inhabit many imaginary worlds, including movies, video games, and a simulation of Halliday’s childhood home. Which of these virtual realities appealed to you the most? What sort of virtual reality is provided by a novel?
- The book is its own world (and my favorite video game)
- We liked the War Games
model where you had to interact with virtual characters just like in the movie
Here is an interesting “take”
on translating the book into a movie – It’s about copyright and royalties!
Warner Brothers will have to
work hard to make this movie accessible for everyone, even if it means watering
down certain story elements and going with pop culture references that are more
universally understood.
And, their summary is the
bomb: If you’ve read the book,
then you know: Ready Player One’s
story is huge! Even though the novel is slightly under 400 pages, there is
plenty that goes on and it’s safe to assume that the film won't have a run time
on par with The Lord of the Rings.
There’s a lot of ground to cover: quite a few characters to introduce, a love
story, multiple (and lengthy) quests steeped in ‘80s pop culture, conflict with
the main villain, main character’s self-discovery (plenty of that), the epic
final battle, etc. Pretending that Ready
Player One was forced to be divided into two or three separate movies, the
performance of the first decides if it merits a sequel and other subsequent
installments. And if this is the case, part one would really have to bring its
A-game if wants to see its story completely told—and earn moviegoers’
hard-earned dollars.
Here’s another summary: The
hero wins the game, defeats the big bad corporation, inherits bajillions of
dollars, gets the girl, and learns a life lesson: you can't live your life in
virtual reality. Could it get more perfect? It's just like your favorite '80s
movie, you know, the one with the geeky guy against impossible odds, but it all
works out in the end and he even gets the dream girl? Yeah, that one.
Interesting words:
bajillions, wackadoodle, OASIS, Shmoopers
The Steps in the Game
The prologue consists of our
as-yet-unnamed narrator telling us about the death of James Halliday, an
eccentric billionaire. When Halliday died Howard
Hughes-style (friendless, single, and insane), he left a digital video
of him planning his own funeral. His faux funeral is attended by digital
copies of celebrities like Winona Ryder (to older Shmoopers: Lydia
Deetz, to younger Shmoopers: Spock's
mom) and other 1980s icons.
Welcome to the OASIS, a
hyper-realistic, 3D, videogame paradise. It's 2045, and pretty much everyone
logs in to the OASIS daily to escape their terrible lives, lives affected by
overpopulation, unemployment, and energy shortages. Halliday invented OASIS, an immersive, online, multiplayer
game that changed the world at a time when Earth was in catastrophic peril:
climate change, energy shortages, widespread disease and war. No wonder
everyone wanted to escape to virtual reality.
Halliday tells the world
that he's hidden an Easter egg, a well-concealed videogame secret first made
famous in the Atari game Adventure,
inside OASIS. Whoever finds it first will inherit Halliday's entire fortune. In order to find the egg, users must
first find the three keys of copper, jade, and crystal, and unlock their
corresponding gates. Eighteen-year-old Wade Watts he has a mission: to find an
Easter egg hidden inside the OASIS.
Included with the video is a
downloadable document: Anorak's Almanac, named after Halliday's avatar, Anorak,
and including over a thousand pages of details about Halliday's favorite
things. People trying to find the
egg start calling themselves egg hunters, or "gunters" for
short. Almost five years pass, and still, no one has found the Copper
Key. The narrator tells us that he found it on February 11, 2045 and he's
about to tell us his story.
In order to get to the egg, a player must first find three keys and unlock
three gates. Wade—playing as his avatar, Parzival—finds the first key, the
Copper Key, inside the Tomb of Horrors. There he also meets Art3mis, a young
blogger with a sexy, shapely avatar that catches Wade's eye. Ooh-la-la the
flirtmance begins. Wade handily unlocks the First Gate by re-enacting the
entire movie WarGames.
He gets a hint to the location of the second key, the Jade Key.
Back in the real world, Wade
meets Art3mis (for real) for the first time. She's as beautiful as he had
imagined. He tells her he loves her (she doesn't respond in kind, but he
doesn't notice), and together they ponder what to do with their newfound
fortune. An eternity of leisure and videogames, or world peace?
While trying to find the
Jade Key, Wade investigates the planet Archaide. There, he plays a perfect game
of Pac-Man
and wins a quarter. Not even a real quarter—it's an item for his inventory, and
it doesn't appear to have any practical use whatsoever.
Art3mis finds the Jade Key
first, followed by Aech, the samurai Daito and Shoto, and the Sixers, employees
of IOI, an Internet Service Provider putting all its resources into finding the
egg so that they can control the OASIS. Things are getting dicey. Aech gives
Wade a clue to the key's location, sending him to the planet Frobozz, a
recreation of the classic computer game Zork.
Wade gets the key no problem, and proceeds to unlock the Second Gate and grab
the Crystal Key with little effort, heading through worlds that re-enact Blade
Runner, the game Black
Tiger, and the Rush
album.
But there's a problem: the
Sixers already have the Crystal Key. The good news is that they have no clue
how to unlock the Third Gate, so the game ain't over yet. Thanks to their knowledge
of Schoolhouse
Rock! Wade and the gang know how to unlock the Gate: they need the
power of three.
After an epic giant robot
versus Mechagodzilla
battle, Parzival, Aech, and Art3mis unlock the Third Gate just as the Sixers
set off the Cataclyst, killing everyone instantly. Thankfully, the quarter Wade
received after his perfect game of Pac-Man serves as an extra life. Parzival
survives. He enters the final gate, triumphs over its challenges—a game of Tempest
followed by a recreation of Monty
Python and the Holy Grail—and finds himself in Halliday's office. There,
he meets Anorak, Halliday's avatar, and is awarded digital immortality and
Halliday's billions of dollars in assets. Bonus!
In the end, Wade learns that
reality is "the only place where you can find true happiness"
(38.48), and that leads Wade to say he "had absolutely no desire to log
back into the OASIS" (39.53). It pretty much tells us that Wade now thinks
virtual reality is all a sham.
If Wade really thinks that
now, we wish he had learned that lesson a little sooner. Like, maybe before he
prompted Nolan Sorrento to detonate a bomb—a real-life bomb—that killed dozens
of people—real people—in Wade's hometown, just to save the integrity of a
virtual reality video game that Wade couldn't care less about anymore.
It's like killing your
family to save your favorite toy from being thrown away, and then throwing the
toy away yourself when something better comes along. It's not just immature and
dangerous. It's borderline sociopathic, suggesting that Wade somehow thinks
life is a game and he's in control. Let's hope for Art3mis's sake that a
prettier, geekier girl doesn't come along, because there are no extra lives in
the real world.
THEMES
Versions of RealityEveryone needs an escape. Whether it's movies, television, books, or something else, everybody has their own method of getting away from reality for a while.
Identity
The concept of identity has always been a bit complicated. As Popeye always said, "I yam what I yam and tha's all what I am."
Appearances
People put a lot of time, effort, and money into their physical appearance. Aging celebrities have made entire second careers out of it.
Competition
Video game competitions are a big deal, sometimes offering thousands—even millions—of dollars in prizes. And that's just for mastering one game.
Friendship
If you think of video games as a solo affair, you couldn't be more wrong. As the pastime has grown and evolved, it's becoming more and more about teamwork.
Perseverance
Any contest is ultimately about perseverance. Whether it's training for 18 hours a day to be an Olympic gymnast or buying lottery tickets twice a week for 20 years, the moral is the same.
Dissatisfaction
They say that necessity is the mother of invention. If this is true, then dissatisfaction must be necessity's step-sister. Sick of getting up to turn off the lights? Buy the Clapper.
Immortality
Videogame characters have it easy. Sure, they might get shot in the head, dropped into boiling lava, or squished by falling blocks, but they always come back.
The Home
A home isn't necessarily a house—it's just where you feel the most comfortable. Just as Harry Potter felt Hogwarts was more of a home than the Dursleys' house ever was.
Dreams, Hopes, and Plans
Some people dream of becoming billionaires. Some people dream of saving the world. Some people dream of being the best video game player the world has ever seen. In Ready Player.